Resume

Jeff Paradiso

Cell Phone: 781-354-3554
Email: contact@jeffparadiso.com
DOC:  JeffParadisoResume.doc 

Professional Summary


 18+ years experience involving: UI, UX, print design, front-end development, web design and development, Flash programming, building RIAs, and the design, development and marketing of my own mobile apps that are available in the iTunes App Store. This diverse and multi-disciplined background embodies my approach to project development:

  • Find front-end solutions that overcome technical limitations and meet the end users’ needs.
  • Deliver projects that are on schedule and within scope, consistently.
  • Build strong design teams that span different disciplines.
  • Bridge the gaps across design, development, and business requirements.
  • Excel as an interaction design thought-leader & passionate user-evangelist.

Software Skills


Design and Visual Communication:

Sketch, Photoshop, Illustrator, InDesign, Final Cut Pro, Adobe Premiere, Adobe Flash, Dreamweaver,

Programming Languages and Environment:

Primary: Action Script 2, 3, CSS, XML, IOS (Objective C), Dreamweaver, Adobe Flex, Adobe Flash,
Secondary: HTML/5, Javascript, JQuery

Experience

2014 – Present

Director, User Experience and User Interface Design, Nuance, Burlington MA

Led a cross-disciplined team to drive usability across the entire Mobility division. Brought world-class products and tools to our customers by driving a team to excel in all aspects of UX including UX research, UX design, wireframing, prototyping, visual UI design, voice UI design, and front-end development.

Managed the build-out of the Nuance Mix platform, or “Mix” for short. Mix is a tool for developers and UX voice designers for building end-to-end voice interactions that use natural language understanding (NLU) and Dialog design. Mix was used across all divisions within the company for internal and customer voice design. It was instrumental in landing new clients in automotive, gaming, healthcare, home IoT, and ISPs.

Directed team for the user interface build at our Automotive Innovation showcase. This UI demonstrated Nuance’s vision and expertise in multimodality systems and the power of voice in the car experience. Included were voice interface, eye tracking integrated with voice control, voice control across 20 domains, and touchscreen interactions.

Main Responsibilities

  • Led a cross disciplined team to produce a full user experience for internal and external products.
  • Led a team to create world class speech interface system.
  • Designed and built multimodality interfaces for industries such as automotive, gaming, healthcare, home IoT.
  • Worked closely with our extensive client list in diverse industries.
  • Worked with the Nuance emerging solutions group to build demos to show how Nuance Mix platform can speech-enable any user interface.
  • Design and maintained the Nuance Mix UI and brand.
2013 – 2014

Director of UI/UX, Liaison International, Watertown MA

In this role, I have successfully built a team that has worked on the creation and/or improvement of six key products. These products include Application Portal, My Psych Track, Application Gateway, Management Portal, Config Portal, and Evaluation Portal. I worked closely with the development teams to implement better workflows and user experience while, at the same time, educating them on why and how a well-designed product is better.

Main Responsibilities

  • Led and managed an internal UI/UX team.
  • Worked with engineering teams to refine the user interface capabilities of the application design tool.
  • Work with and manage outside development and design team on larger projects.
  • Direct and maintain all UI and UX across the numerous products at Liaison.
2010 – 2013

Director of UI/UX , Verivo Software, Waltham, MA

Built an internal team who works with marketing, engineering, and professional services departments to design and deliver high-quality visual content for mobile applications that run on iPhone, Android, and BlackBerry.

Worked directly and indirectly with Verivo’s largest clients on their mobile initiatives. These clients include CSX, Deloitte, Allstate, Ameriprise, Thomson Reuters, and Nationwide.

Main Responsibilities

      • Led and managed an internal UI/UX team.
      • Designed clients’ UI and UX mobile applications.
      •  Worked with engineering teams to refine the user interface capabilities of the application design tool.
      • Produced marketing materials, general use graphics, and web graphics.
      • Conceived and produced marketing videos, demos, and more.
      • Designed and delivered high-quality visual content for mobile applications.
2010 – 2013

Founder , Light Paint Pro

To gain a better understanding of the mobile app life cycle, began developing and marketing a line of iPhone and iPad apps. With over 9 apps selling on Apple’s App Store, this small project has evolved into an ongoing exercise in Mobile development.

Apps on iTunes

To gain a better understanding of the mobile app life cycle, began developing and marketing a line of iPhone and iPad apps. With over nine apps selling in the iTunes App Store, this small project has evolved into an ongoing exercise in mobile development.

Noteworthy Activities

  • Top 10 app in every country for HelloPhoto, Steampunk PhotoTada, and all Photo Soft Box apps.
  • One of Macworld’s “Seven valuable iPad apps for photographers” for HelloPhoto
  • iTunes Staff Favorites, HelloPhoto
2006-2010

Interactive Design Technology Lead, Cengage Learning, (formerly Thomson Learning), Boston, MA

Managed a team of resources responsible for the design, development, and implementation of interactive content, including rich internet applications (RIAs), video and audio players, and interactive learning tools. The group primarily worked within a Flash, Flex, PHP and .NET environment. This also included the creation of templates and guidelines for interactive design, user interface design, wire frames, and integrating methodologies for workflow and processes for all the above.

Main Responsibilities

      •  For all interactive design technology tasks, acted as the main contact/interface point with other management and departmental project owners. Developed and maintained code-based foundations for RIAs, interactive CD-ROMs, Flash games, and demos.
      • Architected, modified, developed, and delivered application features and technical designs.
      • Worked with the Director of Software Project Management on required internal documentation including functional specifications and change requests.
      • Continuously developed standards and processes to address changing environment and seek new methods, procedures, and tools to maximize efficient use of company resources in project activities.
Sr. Flash Developer (2006 – 2008), Cengage Learning, Boston, MA
  • Assisted in developing ideas on interactive learning and new technologies.
  • Developed and maintained code-based foundations for interactive CD-ROMs, Flash games, and demos.
  •  Built interactive Flash applications such as product demos, instructional tutorials, and web-deliverable animated games.
  • Built and maintained online and offline video players such as Guided Tour and Cengage Touch Video.
  • Developed product strategy including creative platform, storyboards, creative concept, and production specs.
2005-2006

Interactive Creative Director (2005 – 2006), LogMeIn, Woburn, MA

  • Designed and developed new online website.
  • Oversaw and managed rebranding for all LogMeIn products.
  • Programmed and designed new interactive training SWFs.
  •  Defined user workflow and experience for website and web applications.
2002-2005

Sr. Design Technologist, Affinnova, Cambridge, MA

  •  Lead designer for market research on client engagements. Clients included: Pepsi, Campbell Soup, General Mills, ConAgra Foods, Proctor & Gamble, and Quaker Oats.
  • Lead designer and programmer of Featurization Tools. Featurization Tools are a suite of centralized Flash-based tools that simplify and accelerate the Affinnova design process by automating repetitive tasks and reducing the chance of human error by pulling data from the same source. The Featurization Tools create a matrix of genes and alleles; format the matrix; tag the matrix to indicate allele classes, constraints and special notes; generate basic ActionScripts that otherwise would have to be custom-written for each resulting critter; generate an XML manifest that can be uploaded into the EPM database; and display color-coded heat map data for reports.
  • Developed dynamic Flash files for database-driven online testing.
  • Marketing and sales support for corporate website, booth graphics and video, corporate branding, Flash-animated demos, and PowerPoint graphics.
2000-2001

Art Director of Marketing and Product Development, MusicTeller, Boston, MA.

  •  Developed a product brand with in-house marketing team for MusicTeller, an ATM-like device for digital downloadable music.
  • Designed trade show media which included press kits, booth signage, and video.
  • Worked on marketing strategies for the MusicTeller and website to help generate advertising revenue.
  • Art directed musicteller.com website.
  • Project managed user interface development for the MusicTeller.
  • Helped ensure the design consistency among the MusicTeller fixture, user interface, website, and marketing.
1999-2000

Graphic Designer (1999 – 2000), Thingworld.com, Watertown, MA

  • Designed, architected, and produced satellite web destinations utilizing multimedia animation, particularly Flash, for Comedy Central, Ty Beanie Babies, Jim Henson Productions, and Staples.com. Also produced print collateral.